Power Boards

Below is a list of current Power Boards available, along with the trial/quest/challenge they are won in.
Note that some Power Boards are specific to certain games.

Increased Pays Board

Hall of Challenges completion
Tier 2 Mystic Forest 20th Quest
Tier 1 High Rollers 40th Quest
Completing Stage 1 Ghost Town /Stage 1 Gold Rush

Once activated this board adds 20% to any amount won.
This power is in effect for two minutes on slots.
On table games, this power lasts 5 hands

You may activate this power every four hours.

Increased Experience Board

Evolution of Horizons Door 3, Horizon of Time
Tier 2 Mystic Forest and High Rollers 40th Quest
Completing Stage 2 Ghost Town /Stage 2 Gold Rush

Once activated this board adds 25% increased experience.
This power is in effect for 10 minutes on slots.
On table games, this power lasts 20 hands

You may activate this power every two hours.

Increased VIP Board

Trials of Defiance - 654 Poker (single player) Vegas Experience
Trials of Defiance, Maharaja (Single Player) Bonus Mania
Tier 3 Quest 15 Mystic Forest and High Rollers
Completing Stage 2 Town 3 Ghost Town /Stage 2 Town 3 Gold Rush


Once activated this board adds 25% to any VIP won.
This power is in effect for two minutes.
On table games, this power lasts 20 hands

You may activate this power every two hours.

Call Ace Board

Trials of Defiance - Big Four Stud (2 player) Vegas Experience Only

Completing Stage 3- Gold Rush Spirit Adventures

The Call Ace board allows you to call an immediate Ace to be dealt to you on Table Games.
You may use this power once every two hours.

To use this board, you first activate it with the stones. There is a dollar limit, depending on which runes you have placed in it. Bet whatever the limit of it is on the table. The Deal Ace dot will light up, click it, then the next card will be an ace.

Do Over Board

Trials of Alliance-Catch A Wave (single player) Vegas Experience Only
Completing Stage 4- Gold Rush

Once activated the Do Over power allows you to replay a hand on Table Games.
This power can be activated once every two hours.

To use this power, first activate it, and note how much your bet limit is ($1000 is the base amount). Place a bet up to that amount and play hand, once the hand ends, if you wish to replay it, click the Do Over button. It will replay that hand.

Hyper Spins Board

Hall of Challenges -Bonus Mania
Tier 1 Completion Slots Mystic Forest
Completing Stage 3 - Ghost Town Spirit Adventures

Once activate this power spins the slots at an accelerated speed.
This power is in effect for two minutes.
You may activate this power once every four hours.

On Fire Board

Tier 3 Completion Mystic Forest only

This board allows you to play dream world odds on slots with real world money.
This board cannot be used with any other power board activated.
Once activated this remains in effect for one minute.
This power may be used once every four hours.

Free Spins Board

Trials of Alliance- Maharaja (single player)
Bonus Mania only

Once activated this board adds a free spin to any slot that has a free spin feature.
Once activated the power remains in effect until you receive a free spins bonus.
You may activate the Free Spins power once every four hours.

Experience Multiplier Board

This board is automatically awarded for when a player reaches level 40.
It is only available in Mystic Forest and High Rollers

When activated this board increases the experience you gain by 2X amount depending on runes you have placed.
Once activated it remains in effect for 30 minutes. You may activate it once every 20 hours.

Auto Spin Board

This board is awarded when completing Stage 4, either single player or co-op slots in Ghost Town.

When activated, this board will spin for you for a base amount of 240 spins. You must spin the first time, and then the power will activate.

You may activate the Auto Spin power once every four hours.

Bonus Board

This board is awarded when completing Stage 5 in the Spirit Adventures in Ghost Town.

When activated, this gives you an automatic bonus round on your next spin.  This remains in effect for one spin.  You may activate it once every 6 hours.  This power is only active in Ghost Town slots (excluding 3 reel slots)


All board times and bet limits are dependant on runes that may be placed in the board. The times/bet limits given here are the base amounts.